Playful Planet Exhibition
The aim of the Playful Planet Exhibition is to simultaneously install dozens of interactive “play sculptures” in communities worldwide. The installations will remain in place for one year and can be adopted by their communities for extended periods thereafter.
Participating communities start by submitting a proposal to create a unique play sculpture that they feel represents their community’s best talents. An internationally recognized group of play experts will select the best designs for inclusion in the Exhibition. Once selected, the community is responsible for creating a “proof of concept” prototype. These will then be critiqued by a panel of experts for safety, structural soundness and installation issues.
Once the designs are approved the community then locally fabricates a sufficient number of the sculptures to give one copy of each sculpture to all the other participating communities. For example, if 40 communities are ultimately selected they will need to make 40 copies of their design. In return they receive different sculptures from the 39 other participates. In addition to the investment to make copies of their design, each participating community will also be responsible for installing the full set of sculptures in their chosen sites. The result for every community will be a wonderful “playground landscape” that is unique and creative and, because of economies of scale, at far less cost than most traditional civic art.
The physical play sculptures are the most visible aspect of this project but are a small part of the total experience. Each play sculpture will have one or more web cameras focused on them 24/7 which will stream the activities that occur there onto the web. An online map of the sculptures and their accompanied local web information will be accessible by mobile communication devices so that the local activities around the sculptures and the associated social networks that spring to life will become part of the play. The ultimate result of the Exhibition will be both a real, and virtual, worldwide playful landscape where hundreds of thousands of people from many different countries can share their respective joy in the simple act of play.
Example
Let’s pretend that there is a town that is famous as the home of several world champion table tennis players. They decide that it would be fun to create an “artistic” table for the game and commission a local designer. She decides to use concrete as her medium as it is very durable and there is a local company that can make them for her. She submits her design to the community group, who in turn submits it to the Jury.
The Jury accepts the proposal with the provision that the community come up with some way to provide balls and paddles. Initially the community is thrown for a loss when an inspiration hits: a school child suggests that they ask the “God of Table Tennis” for an answer. The immediate response is laughter until the designer says; “Hey, why not let the Table Tennis God” provide balls and paddles? No one knows what to make of this idea until the designer returns with another concrete sculpture. This one looks like a Tiki God with a large paddle for a head and ping pong ball eyes. There is a drawer between the statue and its pedestal. Everyone wonders what the drawer does until the designer does a little dance in front of the “god” and the drawer opens to reveal two paddles and three balls. It turns out that the statue is really a dispenser for the equipment. The designer has found that a local company that makes bamboo flooring could make the paddles at very low cost and is donating 5000 sets to the project. Each paddle has the company’s name and logo so the supplier gets very low coast world-wide promotion. With this change the project is accepted by the Exhibition for production. The concrete pre-casting company gets lots of attention and new business for their involvement so they set the cost very low for all the tables and statues. The very best part is that once the installations are completed, in addition to popularizing table tennis, the sculptures also have a vast video audience. It turns out that the “god” requires that people perform some song or dance before he opens the drawer. These are captured by the video camera that is installed at every play sculpture. When posted to the web they are a real sensation. So there are really two ways that this sculpture creates play – ping pong and spontaneous public theater.
Schedule
The planning and funding process will be conducted throughout 2011 with the sites selected by January 2012. The goal is to complete the fabrication and installation process for a January 2013 opening and running for one year.
Criteria
The proposed selection of sculptures will be based on:
What makes something playful is somewhat in the eye of the beholder, but a great deal is known and understood about play. In this case, while the general aim is to engage children, those sculptures which foster lots of interaction regardless of age will be most favored
The process by which these projects are realized should emphasize the highest level of design and aesthetics. Participation by artists, children and students is encouraged
The stories associated with each play sculpture should be compelling, engaging, multimedia and universal.
Each sculpture must be durable, safe and easy to install and remove